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Prerelease of Rival Species Alpha 1260 (update39)

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Bahl:
The next Rival Species Beta is getting into sight! Since the Tester Team has somewhat dwindled in numbers, I need You to test the new version and give feedback for its balancing and debugging!

So join the public Tester Team, increase its numbers and get cracking at this new Alpha version:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_full.zip

simply download the file, copy it to Your Half-Life 1 folder and extract it with the directory structure in place. You should have a new modfolder called rspecies_test afterwards and a new entry in your steam games after a restart of steam.

+++ update +++

By now we have a patch for the current alpha running on the server:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_to_1260_u39.zip

It fixes quite some bugs concerning performance. I hope with this fix, the version gains a lot in playability.

I have started a 24/7 dedicated linux server with this version, so you can fully test the multiplayer game. Have fun, and be prepared for the bugs and imbalances!

Report any of those on our new Forum:
http://www.banntal.de/common/smf/index.php?theme=8;action=collapse;c=3;sa=collapsebut

Bahl:
thanx for the report :-). i shall see what i can do about this.

Bahl:
well, i fixed a timing bug that most likely caused the weapon not firing and buttons not working. however, to fix the occosional client crash, that you report, i need a file from you. its called *.mdmp in your halflife folder. can you send it my way please?

Bahl:
atm, it seems to be like that. i plan to release a newsletter, to inform the rest of the community about this public alpha. Originally i wanted to fix both the client crash and the weapon not firing bug. but it seems like its necessary to release a fix for the weapon not firing alone and then immediatly write the letter.

Bahl:
thanx :-) and well, what  I saw, when trying to verify what you said was:

- you can use weapons (yay :-D)
- you can use buttons (which one were you not able to use?)
- the timer is completely gone into negative values (boo!)
- the necron weapons had such a fast recharge, that you could think it had unlimited ammo (bug)

okay, ive fixed the mentioned stuff above (the fix will be released with the next patch)... got anything else?

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