rivalspecies.com => Rival Species - News => Topic started by: Bahl on October 12, 2013, 09:29:36 AM

Title: The hud is placed out
Post by: Bahl on October 12, 2013, 09:29:36 AM
The Head Up Display is shaping up! Last time I've finished the hud in it's old form and this time it is placed out to the extents of the screen. Additionally you can see the physics box of the player in sort of debug mode and you can move around with it quite nicely. With that, the current list is three points down from four:

(http://www.rivalspecies.com/gallery/gallery5/nail/rs_ac_fortress0018.jpg) (http://www.rivalspecies.com/gallery/gallery5/rs_ac_fortress0018.jpg)
Speaking of the bolter: While doing the hud shape, I had to realize that the current level loading doesn't include the gameplay properties of the map entities and that prevents you from having the right to have a bolter! So what you see now is just a tiny model of it that I loaded for the purpose of testing model loading and resources like textures and texts.

So what I have to do now is improving the level loading so that we actually have the gameplay entities!
Title: Re: The hud is placed out
Post by: ChromeAngel on October 13, 2013, 09:39:55 PM
uh you got GIMP in your screenshot  :P

Oh so much HUD.  What's the frame rate like these days?
Title: Re: The hud is placed out
Post by: Bahl on October 14, 2013, 10:14:54 PM
What the framerate is like? ... ummm ... wellll.... it's hidden by the HUD :-P ... for a reason. But honestly, the HUD is not the reason... really, no joke! And yeah? it's the gimp, he wants to stare at you :-).