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Messages - Bahl

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107
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 27, 2008, 06:42:29 PM »
all right, I fixed the jump pack for the next alpha. now it has 9 seconds wait between using up all energy and recharging. as well i tripled the energy cost for flying. We'll see how that turns out... .

108
Rival Species - News / Re: GIGA GAMES Passworded server
« on: November 25, 2008, 09:04:48 AM »
well, we have our dedicated testserver for the alpha up and runnng again.

109
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 25, 2008, 01:01:56 AM »
CANT with bikes, player  models are detached:
- looks like the model is not updating
- the position is bogus
- creates a crash after a rejoin
- happens when hitting the bridge on platform
++ cant reproduce it ++

CANT with Flayer:
- first person animations stopped playing when shooting the bridge
- they are fine again after a while
++ no idea how to reproduce it. just shooting the bridge doesnt do the trick ++

DONE looks like necrons right now are a bit superior:
- flayer is HORRIFICALLY overpowered ++ i kept the strong ++
- they are too fast ++ but made them slow ++

DONE the scoreboard isnt updating anymore
- it was working first..
- a player dropped about this time

CANT rockets are suddenly way below my aim

DONE veteran status not shown on the scoreboard
- not i ment to have a chainsword
- the scoreboard still thinks u loose chainsword after first spawn

110
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 24, 2008, 12:28:55 AM »
hehe yes :-). yet, I had to face a drawback today. With the recent steam update, valve decided to switch to libc6 v2.7. And I can't support that on my linux server. Bah... well anyways, we have an untested new alpha version :-).

111
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 23, 2008, 10:41:52 AM »
the fruits of yesterday: analyzed the bug reports and fixed two small bugs and a big performance problem! I think I fixed the cause of many troubles with the recent alpha version.

112
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 22, 2008, 01:20:30 AM »
incredible :-). I think I was 22 when I started with the first steps (still on sealteam6). well, I fixed a little bug today, just to get me going again ^^.

113
Rival Species - News / Re: Prerelease of Rival Species Alpha 1260 (update4)
« on: November 19, 2008, 02:26:06 PM »
today is the tenth anniversary of half life ^^. hmmm I wonder how old this mod is y now... .

114
General Discussion / Re: Cant join servers
« on: November 01, 2008, 12:07:15 AM »
well, i'd call it a hiatus. we had some active fans in the forum during the summer, but sadly i didnt have the time to honour them with some further developement. too bad... well practically speaking it is probably dead, but otherwise... as long as im alive, paying the page and willing to develope it some fine day, its not really dead. you decide what you make of this... .

115
General Discussion / Re: Very annoying bug
« on: August 22, 2008, 03:07:18 PM »
thanx for putting up a server :-). I guess the alpha server I rovided is shut down... well... come a new alpha I'll have it run up again.

116
General Discussion / Re: Server
« on: August 22, 2008, 03:05:49 PM »
that's the plan ^^.

117
thanx for teh reports guys :-). I'll take a a look at first reproducing, then hunting, then killing them ;-).

118
Content Discussion / Re: is there any servers
« on: August 22, 2008, 03:01:32 PM »
Thanks for any effort put into testing! As Olimnuz says, it's not lost, since with 90% likelyhood it's going to be a bug whose fix will improve the library for the source port as well. That may sound funny, but that's how I'm working on the source port. It is an adaptation that directly incorporates a library which also gets used int he hl1 version.

119
Content Discussion / Re: Stolen Content?
« on: August 22, 2008, 02:58:58 PM »
yep, true that :-). It's the work of Jove. It has only 'recently' become part of the project. (oh gods, I realize, I've been doing too much other stuff these days...)

120
General Discussion / Re: bots
« on: June 01, 2008, 01:19:30 PM »
for now you need at least one other player at home. then both of you can pick specific classes (usually the weakest classes of the weaker species) which can spawn these followbots. then you can hit the specialmove / special ability key to spawn them and they will show up behind you as soon as you move from your current position. then they will follow around and shoot at your enemies. you can make them stay somewhere and 'guard' the place and you can spawn new ones to replace the old one as long as you have enough points left. as well you can choose to take over your old followbot if you die yourself and he is still alive.

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