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Messages - Bahl

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286
Content Discussion / Re: melter effect
« on: May 24, 2007, 08:39:30 PM »
hmm, maybe this could be done with a particle model too. like a grenade.

287
okay, i have released a new update (u6) for this version. fixes quite some stuff:
- the bug where the server was 'hanging' in a waiting state
- part of the view bobbing problem for the spectators (they are stil responsive to the ground.. weird phaenomenon)
- adds class images to the menues
- some other stuff i dont remember

288
General Discussion / Re: Ordo Xenos server offline perminatly
« on: May 24, 2007, 07:00:10 AM »
heh, well we DO have a real server :-). its currently just running the alpha, but i can as well start a server running the beta on the same machine... i think it got enough power for that.

289
Content Discussion / Re: melter effect
« on: May 23, 2007, 09:32:39 PM »
yeah, i remmber, how we were talking about the orange effect quite some months ago :-). on IRC, you were saying, that a heat shimmer would only affect models, no brushes?

290
General Discussion / Re: class and point system
« on: May 22, 2007, 06:06:17 PM »
yeah, well i dont exactly see, why the cap and overflow cant work in RS. afteral, the bronze, silver and gold is just labels for a truly uniform currency. we could as well go the CS wa and cap it off completely.

291
General Discussion / Re: Alpha tester applications
« on: May 22, 2007, 01:44:36 PM »
heh, sure thing guys :-). a little progress report: i got the menu system fully working (looks like good ol RS1) and i got the HUD background display without ugly blue parts, instead it displays translucent now :-) (yay! ;-)). next thing is removing those pink bits on the hud ^^.

292
General Discussion / Alpha tester applications
« on: May 19, 2007, 08:11:47 PM »
Ok, its official! RS 1.5 (RS 1 going Source) is actually going to happen! today ive built the very first alpha version for it, and i felt like doing something that i didnt do for years: open up a tester thread :-). So everybody, that wants to test alpha versions for RS1.5, apply in here! Even those, that are testers at the moment!

293
ok, the bugs i remmebered are fixed. a new update has been released, you can find it in the modified news post.

294
well, from the latest tests, im able to identify 3 bugs:

- the classmenu buggers up when selecting necron tombspider first on platform, then via teammenu scrolling over blacktemplars higher classes.
+++ update: i was able to fix that in an internal alpha. +++
- as well the soundmanager buggers up in the above situation (after selecting a lower class, if you manage to avoid scrolling over higher class buttons.)
+++ see above! now only the map bug and we have a new alpha ready for release. +++
- the necrons dont win the map, when capturing the artefact. (the round doesnt end.)

295
yeah, the wraith can fly with their special move.

as a necron leader, you should see the leader menu (which looks similar to the class menu).

296
thanx :-) and well, what  I saw, when trying to verify what you said was:

- you can use weapons (yay :-D)
- you can use buttons (which one were you not able to use?)
- the timer is completely gone into negative values (boo!)
- the necron weapons had such a fast recharge, that you could think it had unlimited ammo (bug)

okay, ive fixed the mentioned stuff above (the fix will be released with the next patch)... got anything else?

297
atm, it seems to be like that. i plan to release a newsletter, to inform the rest of the community about this public alpha. Originally i wanted to fix both the client crash and the weapon not firing bug. but it seems like its necessary to release a fix for the weapon not firing alone and then immediatly write the letter.

298
General Discussion / Re: help?
« on: May 10, 2007, 07:11:02 AM »
hello, can you please provide the exact phrasing of the error message?
and which version did you download? the beta from the download page or the alpha from the news page?

299
well, i fixed a timing bug that most likely caused the weapon not firing and buttons not working. however, to fix the occosional client crash, that you report, i need a file from you. its called *.mdmp in your halflife folder. can you send it my way please?

300
thanx for the report :-). i shall see what i can do about this.

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