rivalspecies.com => Rival Species - News => Topic started by: Bahl on November 04, 2012, 10:25:32 PM

Title: Now even the texture coordinates work...
Post by: Bahl on November 04, 2012, 10:25:32 PM
I've finally finished the texture scaling! For illustration purposes I'm linking the old and the new screenshots:

(http://www.rivalspecies.com/gallery/gallery5/nail/rs_ac_fortress0010.jpg) (http://www.rivalspecies.com/gallery/gallery5/rs_ac_fortress0010.jpg)(http://www.rivalspecies.com/gallery/gallery5/nail/rs_ac_fortress0011.jpg) (http://www.rivalspecies.com/gallery/gallery5/rs_ac_fortress0011.jpg)
Title: Re: Now even the texture coordinates work...
Post by: ktimekiller on November 07, 2012, 09:33:49 PM
I came here because I recalled playing this mod many years ago. I am pleasantly surprised that you guys are still hard at work. Keep it up!
Title: Re: Now even the texture coordinates work...
Post by: Bahl on November 08, 2012, 08:54:34 PM
Always nice to see oldtimers return :-). But dont get your expectations too high. This is basically me trying out a new engine with the RS1 content as a playground. I do however intend to deliver if it is possible! It will take its sweet time though. Currently things are looking quite nice. The engine could improve in their lighting capabilities, so if you guys feel like voting, please follow this link: http://code.google.com/p/jmonkeyengine/issues/detail?id=510&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary

Next thing is getting the models aligned with the world and loading the models defined in the map.