rivalspecies.com => Content Discussion => Topic started by: Bahl on January 29, 2007, 10:05:20 AM

Title: melter effect
Post by: Bahl on January 29, 2007, 10:05:20 AM
well lads, i need a good idea for a melter effect. i mean, we cant do heat bending like in hl2. so what to do? we have beams, particles, tracers, projectiles at hand, but how to build a melter effect with that?
Title: Re: melter effect
Post by: Alhaus on May 23, 2007, 05:31:20 PM
Technicly the melta dosnt have any visable beam, just a shimmer. And a blow torch effect at teh end of the barrel
Title: Re: melter effect
Post by: Bahl on May 23, 2007, 09:32:39 PM
yeah, i remmber, how we were talking about the orange effect quite some months ago :-). on IRC, you were saying, that a heat shimmer would only affect models, no brushes?
Title: Re: melter effect
Post by: Bahl on May 24, 2007, 08:39:30 PM
hmm, maybe this could be done with a particle model too. like a grenade.