rivalspecies.com => Rival Species - News => Topic started by: Bahl on November 18, 2010, 09:05:07 PM

Title: Alpha update
Post by: Bahl on November 18, 2010, 09:05:07 PM
http://www.rivalspecies.com/files/rspecies_1265_to_1266.zip

Is the new hotness, containing bugfixes:
DONE - standard melee weapons still have a power weapon effect
DONE - the 'No Leader' button should be a 'Toggle Leader' button instead (default false).
DONE - the lives in HUD are calculated wrongly by factor 10 in the case of BT devastator
DONE - when killing yourself below 0 points, you get a lot of points (integer overflow)
DONE - when being out of spawns, you cycle the class and weapon menus
DONE - necron speeds are too low, even wraiths
DONE - followbots and robots don't stop shooting once they started
DONE - when a player disconnects during round end, the round state is bogus

and improvements:
DONE Make sergeants choosable, make followbots spawnable for all species sergeants (instead of normal soldiers), make sergeants more expensive, make marine classes more expensive in general.
DONE Allow robots to spawn followbots.
Title: Re: Alpha update
Post by: Bahl on March 31, 2011, 07:58:14 PM
Aww c'mon, you should try the alpha as base:

http://www.rivalspecies.com/files/rspecies_1265.zip