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Topics - Bahl

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46
Rival Species - News / prerelease
« on: November 18, 2005, 03:16:53 AM »
Since yesterday, we finally have a new prerelease version! My personal situation went from stressy to messy, so at the moment I  m happy that we are at least back on some kind of track. If this prerelease survives the next week, then I will finalise and release it as beta 1.3. So go, grab the prerelease here: http://www.banntal.de/rspecies/files/rspecies_1200_to_1221.zip and make sure that I will release a good and stable version.
On behalf of that, i already have a successful linux compile of the prerelease, so things should go smoothly! The Rival Species Future Poll will close shortly after the beta release, so You will soon see the announcement of Rival Species 2 : Exterminatus for the Source Engine! Beware.

47
Rival Species - News / guns and rants
« on: September 13, 2005, 10:19:05 AM »
It  s not exactly guns, that i bring You today. It  s more like an Ork rokkitlauncha by Typheron and an Eldar grenade by ChromeAngel. You know, the Chrome did his regular great job und Typheron made his damn nice entry project. Welcome him as our latest addition to the productive team! Enjoy the works of our two heroes below.


And You know what? I hate writing news ... . So this is the rant. I  ve been searching for a PR guy for half an age now, without success. We are nearing a release, but we lack the testers to bulletproof it, guys to advertise it, lads to produce promotional stuff like a video, etc... . So what? You will see what... .

48
Rival Species - News / Sniper and knife
« on: June 16, 2005, 06:31:44 PM »
some new information is long overdue   . so here we come again, with two   new   models for the cadian guard:
chromeangel quite some time ago managed to finish the skin for it and my humble self converted the black templars combat knife for the cadian guard. so with these two weapons, the weaponrange of the cadian guard seems to be complete for the very first testrun :-).
so we are doing yet another step to approach  the new version! and now on to the eyecandy:

49
Rival Species - News / the trooper
« on: April 30, 2005, 05:48:45 AM »
While the code for the new version is almost done, we are progressing on the content side. Today its showtime for joves Cadian Guard Sergeant! He has come to lead the fresh meat into the grinder, so go ahead and enjoy him, while you still can:

50
Rival Species - News / habby easter to ya all
« on: March 25, 2005, 08:29:37 AM »
#mode 1
bahl
26.03.2005 07:29:37
Have a nice Easter-Weekend, collect some egss for the team too and generally enjoy yourself  :-D. And in case you dont celebrate it, just have a nice weekend  -).<br />  Oh, and dont forget to feed the lil fluffy bunny to the left, or he might come after you to... collect some eggs for his basket :P.<br />  Ooops, i have the impression he already looks quite hungry! I better hurry up with this, hehe. On a side note, the code-developement for the next version is going very well! You can have a look at what was achieved on the agenda ( down on the left side ). We will soon test the very first implementation of the imperial guard.

51
Rival Species - News / Rival Species Future Poll
« on: March 06, 2005, 08:39:47 AM »
#mode 1
bahl
07.03.2005 07:39:47
After a nice discussion on our IRC channel, i thought its about time to ask you about the future of RS2   . I do that with a poll, like every good web-community should do. So go here: http://www.rivalspecies.com/phpBB2/viewtopic.php?t=602, citizen and make your vote! Our future depends on it! Let not the vile chaos scum impurify your mind to disregard.

52
Rival Species - News / chromeangels weapon skin frenzy
« on: March 04, 2005, 04:53:03 AM »
#mode 1
bahl
05.03.2005 03:53:03
yeah, he did it again! Chromeangel was on a skinning frenzy again. He finished a whole load of weapons, namely the complete current weaponrange for the necrons, and the only available weapon model for the tau, the pulse carbine. Of course you can take a look at his good deeds below, but i also want to use this news post for a little more   textual   information  -).<br />  First off, i just have to tell you, the NoLogo is on a frenzy too! You should remember the news about him joining our team for animatiing, and he damn well does that job! the newly animated weapons pile in my store and i plan to include them in a patch for the current version.<br />  Which brings me to the second point: I am planning to release a patch for the current public version some day ( probably within a few weeks ) adding some convenience stuff and content as mentioned before and above.<br />  ...and the third point is HL2. You guys asked for if, when, how and so on... we would release a converted version for HL2. Well,   if   yes,   when   ... you know we dont know it :-P. And   how   thats what im talking about: For now i will just point out 3 important parts and how we will deal with them. For one we will have to pretty much rebuild the maps for the engine, but we can use the bare architecture. So at some point, there needs to be a poll telling us which maps to convert! We can use the layout of the best of our maps and reproduce them for the new engine. The second big thing is the models: We can reuse them! We will however use a progressive mesh algorithm to increase the polycount for the sake of well rounded models without loosing our skins. The last part is code of course, and there i am just going to look forward to use the new physique-engine and vehicle code instead of having to fiddle with self-written semi-solutions.<br />  And now back to something completely different  -). Enjoy!<br />  [nail]../models/nc/wargear/nail/nc_warscythe.jpg[/nail][nail]../models/nc/wargear/nail/nc_gausscannon.jpg[/nail][nail]../models/nc/wargear/nail/nc_gaussflayer.jpg[/nail][nail]../models/nc/wargear/nail/nc_staffoflight.jpg[/nail]<br />[nail]../models/te/wargear/nail/te_pulsecarbine_01.jpg[/nail]

53
Rival Species - News / new cadian trooper skin
« on: February 20, 2005, 09:05:26 PM »
#mode 1
bahl
24.02.2005 08:05:26
Its about time for a news update! and a good one indeed! Ohhh the eye-candy :-).  Jove recently finished his skin for the cadian trooper, and even more recently, he managed to port it over to the official camouflage! If you are a forum-regular, then you can see his green pattern on one pf the modelling threads. But here we go for the nice new render in city-camo:<br />  [nail]http://www.banntal.de/rspecies/models/cd/warriors/nail/cd_trooper_01.jpg[/nail]

54
Rival Species - News / progress update and new animator
« on: January 25, 2005, 06:35:43 AM »
#mode 1
bahl
28.01.2005 05:35:43
Two days ago, we finally got rid of our lack of an animator :D.  Welcome NoLogo aboard! He is already very productive and has   reanimated   the ork-shoota and newly animated the ork burna. So thanks to his good work, you will be able to see chromeangels great deed in the next patch!<br />  Apart from that, Ninjaboy has finished a full fledged Dark Angels model package to replace the Black Templars! You can grab it here: <br /><a href=  http://www.rivalspecies.com/files/darkangelspack_v1-1.zip  >darkangelspack_v1-1.zip</a><br />  And if you ever wandered, how to effectively use the classes and weapons of Rival Species, i have a little gimmik for you here: Freeway has written up the first piece of his   strategy-guide   series on the forum! The first issue takes an in-depth view on the Black Templars. You can find it on the main discussion board or enjoy it alongside the renders and screenshots of the Black Templars on our models page!<br />  Well and I have produced a little update for the linux server. Didnt like it as crashy as it was directly after the release  ). I still rely on your reports to fix minor crashes, that might occurr on seldom ocossions!<br />  You can grab the new server file here, if you are a linux-admin:<br /><a href=  http://www.rivalspecies.com/files/rspecies_1200_linux.zip  >rspecies_1200_linux.zip</a><br />And now to something really neat :). If you are a long-time fan, then you probably remember a map named deathvalley by dark marine. it was a wee bit experimental and stretched hl1 beyond its bounds. now he is working on a new version that works very well within these bounds and additionally features orks! we plan to release mroe ork maps with the next patch, but this one shall be enough for today, to keep you distracted  ). Enjoy!<br />  [nail]levels/levels/deathvalley/nail/rs_ca_deathvalley0006.jpg[/nail]  [nail]levels/levels/deathvalley/nail/rs_ca_deathvalley0003.jpg[/nail]  [nail]levels/levels/deathvalley/nail/rs_ca_deathvalley0005.jpg[/nail]     

55
Rival Species - News / release of version 1.2
« on: January 18, 2005, 07:30:21 AM »
#mode 1
bahl
21.01.2005 06:30:21
It is about time to release a new version of Rival Species!  Our intended release date before the New Year slipped through our fingers. But today, after seemingly endless bug hunting,  we finally made it!<br />  <br />  You surely want to know what exactly we made. So without further ado, I shall go ahead right away with the list of new things in this version:<br />  <br />  Apart from hunting new bugs, we also fixed some old ones:<br />  -fixed that the bots laserguns have red beams<br />  -fixed the messed up bodyqueue<br />  -fixed that vehicles fall into too small areas<br />  -fixed that vehicles dont block doors<br />  -checked the weapon origins of missile weapons<br />  -stopped deploying on weaponswitch<br />  -stopped switch during grenade pullout<br />  -fixed that the player eldar laser tracers are red<br />  -fixed that there are no corpses for dead players<br />  <br />  While it is always nice, to get rid of an annoying bug, we still  more importantly added heaps of new stuff:<br />  -make energy and stamina recharge very slowly during running<br />  -added distinct class health<br />  -made the cheapest melee and the cheapest ranged weapon auto applied if they arent selected<br />  -added spawnpoint information to the scoreboard<br />  -added class member counts to the class menu<br />  -added team member counts to the team menu<br />  -added a special melee damage type<br />  -added radar functionality<br />  -added area control, capture location and artefact sprites to the radar<br />  -allowed the mapper to place a map sprite for the radar<br />  -added a progress bar for the areas<br />  -added a firemode display<br />  -added a respawns display<br />  -added an armor display<br />  -made the radar a drop down part<br />  -added an allied team property for the mission modifier<br />  -built a set of class-specific white shoulderpads<br />  -compiled and include the first ork weapons<br />  -compiled and include the world eater demonsword<br />  -compiled and include the world eater plasmapistol and demonaxe<br />  -did new class bloodletter for WE<br />  -added regeneration on damage for bloodletters<br />  -added in the orkish horde<br />  -gave vehicles seperate health<br />  -includeed the new stikkbomb<br />  -let the player takeover the followbot after death<br />  <br />  And to round this up, I shall list our changes to the gameplay:<br />  -removed freeze from grenades<br />  -removed the weapon switch from freeze<br />  -moved the bikers to the driver class<br />  -made farseer healing an area effect<br />  -made flag taking over an area effect<br />  -disabled friendly fire in close combat<br />  -made close combat slow down running away<br />  -made close combat undeploy weapons<br />  -made close combat cause double spread to weapons<br />  -created fitting sprites for the firemode<br />  -added client variables to disable autoreload, automelee and the upper hud<br />  -slowed deployed movement<br />  -hidden enemy lives display<br />  <br />  So this is the list of all the small and big changes and additions to the game. But where to get it? Right here:<br />  <br />  If you did already have the old version,<br />  then you can download the patch for it from one of the listed locations:<br />  <br /> <a href="http://gamag.t263.greatnet.de//downloads/?dl_info=273">http://gamag.t263.greatnet.de//downloads/?dl_info=273</a><br />provided by <a href="http://www.gamessource.de">http://www.gamessource.de</a><br />   <a href=  http://www.world-eaters.info/stuff/downloads/rs/1166_to_1200_patch.zip  >  http://www.world-eaters.info/stuff/downloads/rs/1166_to_1200_patch.zip</a><br />  provided by <a href=  http://www.world-eaters.info  >http://www.world-eaters.info</a><br />    <a href=  http://www.whgames.de/files/data/rs_1166_to_1200.zip  >  http://www.whgames.de/files/data/rs_1166_to_1200.zip</a><br />  provided by <a href=  http://www.whgames.de  >http://www.whgames.de</a><br />    <a href=  http://www.banntal.de/rspecies/files/rspecies_1166_to_1200.zip  >  http://www.banntal.de/rspecies/files/rspecies_1166_to_1200.zip</a><br />  provided by <a href=  http://www.banntal.de  >http://www.banntal.de</a><br />  <br />  Otherwise, you can also get the full version:<br />  <a href="http://gamag.t263.greatnet.de//downloads/?dl_info=274">http://gamag.t263.greatnet.de//downloads/?dl_info=274</a><br />provided by <a href="http://www.gamessource.de">http://www.gamessource.de</a><br />  <a href=  http://www.world-eaters.info/stuff/downloads/rs/1200_full.exee  >  http://www.world-eaters.info/stuff/downloads/rs/1200_full.exe</a><br />  provided by <a href=  http://www.world-eaters.info  >http://www.world-eaters.info</a><br />    <a href=  http://www.whgames.de/files/data/rs_1200_full.exe  >  http://www.whgames.de/files/data/rs_1200_full.exe</a><br />  provided by <a href=  http://www.whgames.de  >http://www.whgames.de</a><br />    <a href=  http://www.1st-catachan.de/Downloads/rspecies_1200.exe  >  http://www.1st-catachan.de/Downloads/rspecies_1200.exe</a><br />  provided by <a href=  http://www.1st-catachan.de  >http://www.1st-catachan.de</a><br />  <br />  And should you want to host a linux server, then you will need this file:<br /> <a href="http://gamag.t263.greatnet.de//downloads/?dl_info=275">http://gamag.t263.greatnet.de//downloads/?dl_info=275</a><br />provided by <a href="http://www.gamessource.de">http://www.gamessource.de</a><br /> <a href=  http://www.banntal.de/rspecies/files/rspecies_1200_linux.zip  >  http://www.banntal.de/rspecies/files/rspecies_1200_linux.zip</a><br />  provided by <a href=  http://www.banntal.de  >http://www.banntal.de</a><br />  <br />  So what is left to say? Go ahead, download, install and join the fray :D. WAAAAAGH! ( orkish battle scream ). 

56
Rival Species - News / new maps for the new version
« on: January 14, 2005, 12:35:00 PM »
#mode 1
bahl
17.01.2005 11:35:00
during this weekend, we fixed a few ( hopefully last ) bugs and now the current alpha version is off for the linux compile! that means, the upcoming release is very likely only a few days away! you might experience a server shutdown on 1st catachan and a new version being played there without you being able to join.  that will be our last testing phase, when we verify the linux version. <br />  <br />  so what will you see in the new version? among all the new stuff that i will talk about when the release is done, you will see three ( officially ) new maps!<br />  <br />   the first to show off today is blackhawk by chromeangel. his latest great deed is the first map that features the orks! they defend their fortress against stranded black templars. the goal of them is to destroy the big cannon in the fortress.<br />  [nail]levels/levels/blackhawk/nail/rs_de_blackhawk60000.jpg[/nail]  [nail]levels/levels/blackhawk/nail/rs_de_blackhawk60001.jpg[/nail]  [nail]levels/levels/blackhawk/nail/rs_de_blackhawk60002.jpg[/nail]  <br />  the second one is centurion by zamme. this truely evil map is kind of a remake of kallastin. you wont find too many similarities though. it features a battle between the iron warriors and the world eaters on one of the lost planets in the warp. the chaos gods always hunger for souls and they dont care if they take them from their rivals or from the real world. the goal of this map is to get hold on all of the critical areas on the map.<br />  [nail]levels/levels/centurion/nail/rs_ac_centurion0007.jpg[/nail]  [nail]levels/levels/centurion/nail/rs_ac_centurion0002.jpg[/nail]  [nail]levels/levels/centurion/nail/rs_ac_centurion0001.jpg[/nail]  <br />  and last, but certainly not least is city_conflict by dark marine! you will remember this map, if you played the custom mappack from a year ago! an early version of this map was included. now he took the design to a new level. it is bigger, technically better ( lower rspeeds ) and features all current species in an allied war! you fight  to control areas, and whichever allied forces take hold of them all will win the battle. black templars and alaitoc eldar are allied against world eaters and iron warriors. <br />  [nail]levels/levels/city_conflict/nail/rs_ac_city_conflict0006.jpg[/nail]  [nail]levels/levels/city_conflict/nail/rs_ac_city_conflict0000.jpg[/nail]  [nail]levels/levels/city_conflict/nail/rs_ac_city_conflict0007.jpg[/nail]  <br /> 

57
Rival Species - News / ho ho ho
« on: January 02, 2005, 02:00:06 AM »
#mode 1
bahl
05.01.2005 01:00:06
yeah, i know im late with this :P. but i wont apologize for it. so just imagine that its still late december and you expect a nice orky santa to come down your chimney and light up the fire hehe. and he will do that with his brand new sparkling.. err rusty burna   . chromeangel just recently finished modelling and skinning this hot new weapon for the orks. <br />  by this you can see, we are already producing for the next version after the upcoming release.. UPCOMING RELEASE? yap. you read correctly! <br />  just today the current alpha finally passed the mapcycle test! that means it is stable enough for a release! i will talk about the new features and content  in the newsletter that announces the release.  just a little hint here: waaaaaagh   . well before your get mad by anticipation, ill hand the screenshot of the new burna for your distraction  o).<br />  [nail]models/gf/wargear/nail/gf_burna_01.jpg[/nail]<br />  <br />  and no... that is by FAR not everything that we have in store for you! as said, we are already pushing forward towards the next version and today is also the day to show of the progress for the imperial guard! jove finished some damn nice guardsmen, who desperately search their virtual costumes   . enjoy the skinmeshed models below:<br />  [nail]models/cd/warriors/nail/cd_trooper_01.jpg[/nail][nail]models/cd/warriors/nail/cd_trooper_01x.jpg[/nail]<br />  aaaand on with the imperial goodness! we wont stop this so soon... . colonel straken from the 1st-catcachan clan has finished the model of the basilisk! that is a fearsome piece of artillery. we are have not yet decided on how to bring this vehicle into the game, but when it comes, be sure it will cause utter destruction! <br />  [nail]models/cd/vehicles/nail/cd_basilisk_01.jpg[/nail]<br />  which species will the cadian guard kill first with that evil weaponry? well, chances are, that their first encounter will be the vile necrons! and guess which character model range has just been finished... . yep! correctly.... chromeangel has been slaving away on the player-mdoels for this species and i ahve to say, he did a great job. his latest addition is the necron lord who .. no THAT will lead his fellow combat-robots into battle. take a close look at him below... take a look into the face of your nemisis.<br />  you will see a second necron model below: the flayed one. that is a conversion of the original necron warrior by bloodyharry. he has transformed the common fighter-class into something wicked: a horrifying monster with bits and parts of human skin and flesh all over his body and a pair of razorsharp, long and bloody claws. these afst attack troops will bring terror to their enemies.<br />  [nail]models/nc/warriors/nail/nc_lord_01.jpg[/nail][nail]models/nc/warriors/nail/nc_flayed_01.jpg[/nail]

58
Rival Species - News / squig and carbine
« on: November 29, 2004, 12:59:23 AM »
#mode 1
bahl
30.11.2004 23:59:23
not that new actually, but still yet unseen by the community :). today i want to show off one of chromeangels cute deeds for the orks. its been hidden on the old forum for a while but from now on, it shall be used as a spectator class model for the orks: the evil, big-toothed orkish SQUIG! ( i hope you dont mind me displaying this without your explicit permission, chrome. ). so lads, enjoy that furry beast below:<br />[nail]models/gf/warriors/nail/gf_squig_01.jpg[/nail]<br /><br />and no, thats not everything! talking about vile xenos, i announce another great weapon model by jiggaman! he was building damn nice wepaon models for the necrons so far ( check em out at the models page. ) but has now switched over to working for the prosperous tau! you can  enjoy a 'work-in-progress' shot of his new tau pulse carbine below:<br />[nail]models/te/wargear/nail/te_pulsecarbine_01.jpg[/nail]<br />now we just need an able skinner for it :).

59
Rival Species - News / the cadian commissar
« on: November 18, 2004, 02:38:40 AM »
#mode 1
bahl
20.11.2004 01:38:40
Bahl completed the skin for the Cadian Guard Comissar which was modelled by Jove. This class will be a leader of the Cadian Guard. The Comissar  s role is to keep up the morale of the other Cadian classes (by force if necessary). As a leader class he gets equipped with quite a powerful set of weapons, enabling him to deal lots of damage at close range. Take a look at his shiny uniform below:<br />  [nail]models/cd/warriors/nail/cd_commissar_01.jpg[/nail] 

60
Rival Species - News / experimental mappack v2
« on: November 08, 2004, 07:59:23 AM »
#mode 1
bahl
10.11.2004 06:59:23
These days, the 1st-Catachan clan released an experimental map package. it includes new versions of landingzone, city_conflict, deathvalley, gigant and rust. but it also includes entirely new maps like hivecity, centurion and landraider from community and team authors: dark marine, cyberman, korkonius, nic2, zamme and lord of chaos. bear in mind, this mappack is experimental. it gets played on the 1stcatachan server all wednesday and it will contain some bugs.<br />  <a href=  http://www.1st-catachan.de/Downloads/rspecies_mappack_02.zip  > rspecies_mappack_02.zip</a><br />hosted by <a href=  http://www.1st-catachan.de  >1st-catachan.de</a><br />  <a href=  http://www.world-eaters.info/stuff/downloads/count.php?id=37  > rspecies_mappack_02.zip</a><br />hosted by <a href=  http://www.world-eaters.info  >world-eaters.info</a><br />  <br />  if youve got any troubles with this download, try a local mirror:  <a href=  http://www.banntal.de/rspecies/files/rspecies_mappack_02.zip  >rspecies_mappack_02.zip</a>

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