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Messages - Bahl

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Rival Species - News / squig and carbine
« on: November 29, 2004, 12:59:23 AM »
#mode 1
30.11.2004 23:59:23
not that new actually, but still yet unseen by the community :). today i want to show off one of chromeangels cute deeds for the orks. its been hidden on the old forum for a while but from now on, it shall be used as a spectator class model for the orks: the evil, big-toothed orkish SQUIG! ( i hope you dont mind me displaying this without your explicit permission, chrome. ). so lads, enjoy that furry beast below:<br />[nail]models/gf/warriors/nail/gf_squig_01.jpg[/nail]<br /><br />and no, thats not everything! talking about vile xenos, i announce another great weapon model by jiggaman! he was building damn nice wepaon models for the necrons so far ( check em out at the models page. ) but has now switched over to working for the prosperous tau! you can  enjoy a 'work-in-progress' shot of his new tau pulse carbine below:<br />[nail]models/te/wargear/nail/te_pulsecarbine_01.jpg[/nail]<br />now we just need an able skinner for it :).

Rival Species - News / the cadian commissar
« on: November 18, 2004, 02:38:40 AM »
#mode 1
20.11.2004 01:38:40
Bahl completed the skin for the Cadian Guard Comissar which was modelled by Jove. This class will be a leader of the Cadian Guard. The Comissar  s role is to keep up the morale of the other Cadian classes (by force if necessary). As a leader class he gets equipped with quite a powerful set of weapons, enabling him to deal lots of damage at close range. Take a look at his shiny uniform below:<br />  [nail]models/cd/warriors/nail/cd_commissar_01.jpg[/nail] 

Rival Species - News / experimental mappack v2
« on: November 08, 2004, 07:59:23 AM »
#mode 1
10.11.2004 06:59:23
These days, the 1st-Catachan clan released an experimental map package. it includes new versions of landingzone, city_conflict, deathvalley, gigant and rust. but it also includes entirely new maps like hivecity, centurion and landraider from community and team authors: dark marine, cyberman, korkonius, nic2, zamme and lord of chaos. bear in mind, this mappack is experimental. it gets played on the 1stcatachan server all wednesday and it will contain some bugs.<br />  <a href=  ></a><br />hosted by <a href=  ></a><br />  <a href=  ></a><br />hosted by <a href=  ></a><br />  <br />  if youve got any troubles with this download, try a local mirror:  <a href=  ></a>

Rival Species - News / return of the necrons
« on: November 03, 2004, 11:38:20 AM »
#mode 1
05.11.2004 10:38:20
He said, he would be back, and now he is! Chromeangel made him return with his modelling skills. So go, enjoy the mean machine in all its glory below:<br />  [nail]models/nc/warriors/nail/nc_warrior_01.jpg[/nail]<br />  this beast of a metal warrior will be the standard trooper for the upcoming species of the Necrons. So with Chromeangels latest progress, they basically only lack a commanding class to get implemented.<br />

Rival Species - News / chromeangels WE poweraxe
« on: October 30, 2004, 11:13:10 AM »
#mode 1
01.11.2004 10:13:10
As promised, I am presenting the World Eaters Poweraxe! by Chromeangel! <br />  [nail]models/we/wargear/nail/we_poweraxe_01.jpg[/nail]<br />  It is the second part of the Plasmapistol / Poweraxe combination for the World Eaters Headquarter class and finally provides it with  competetive  firepower and  allows it to do significant melee damage instead of running towards the enemy and basically waiting for its death. That just didnt seem right to us for a class that was modelled after the evil melee-monster Kharn The Betrayer.<br />  So, now that this iwas fixed, you will soon be able to enjoy Chromeangels great deed ingame.

Rival Species - News / world eaters plasmapistol
« on: October 27, 2004, 07:15:01 PM »
#mode 1
29.10.2004 10:15:01
We are coming along nicely :). Today im showing off one of ChromeAngels latest good deeds ( or evil deeds if you want to put it that way  ) ). Its is the world eaters plasmapistol. A weapon that will be used in conjunction with a powerfull chainaxe ( which im gonna show off some days later ). this screenshot actually doesnt really do justice to the actual ingame model. it lacks a new feature, that valve included with HL1 for STEAM: trasnparent model textures. The model actually has a second mesh over some of its parts that immitates a glistering surface through an additive rendermode. You will have to wait till we release our next version, to get to see that. Until then, enjoy the screenshot below:  [nail]models/we/wargear/nail/we_plasmapistol_01.jpg[/nail]

Rival Species - News / the thunderhammer
« on: October 25, 2004, 10:25:23 PM »
#mode 1
27.10.2004 09:25:23
Bloodyharry just recently finshed his skin for the BT thunderhammer by void. and i think, he did a fine job :). it looks very smooth and clean. take a look at it below:<br />[nail]models/bt/wargear/nail/bt_thunderhammer_01.jpg[/nail]         

Rival Species - News / new powerfist for the black templars
« on: October 20, 2004, 07:27:56 PM »
#mode 1
22.10.2004 06:27:56
recently, I finsihed a new model for the Black Templar Terminator weapons. it is the powerfist, that we use in combination with the assaultcannon, stormbolter and heavy flamer. the rework has been doen, because Colonel Straken from 1st. Catachan mentioned that the old version didnt really look like the original model. especially because it isnt round enough. well, here you can take a peek at a well rounded new version of it :D. <br />  [nail]species/bt/wargear/nail/bt_powerfist_01.jpg[/nail]

Rival Species - News / new map rs ac major
« on: October 14, 2004, 08:41:55 PM »
#mode 1
16.10.2004 07:41:55
it has already been quite a while, since chromeangel deemed his new map rs_ac_major ready for a public release.  it is even already included in the actual version. <br />  that wont keep me from showing it off to the public though. so peel your eyes and take a glance at the visuals below!<br />  [nail]levels/levels/major/nail/rs_ac_major0005.jpg[/nail][nail]levels/levels/major/nail/rs_ac_major0007.jpg[/nail]<br />  if you want to take a deeper look at it, visit our levels page or play it on lan, or try to get an admin to change to it.

Rival Species - News / necron tomb spider
« on: October 05, 2004, 12:15:09 AM »
#mode 1
06.10.2004 11:15:09
as avid forum users or regular visitors of already know, bloodyharry did finish his necron tomb spider a while ago, while i was working on the input that we recieved from the 1.166 release. i didnt get to update you on his progress. however, now is the time to let you peek at is damn nice work :D  take a closer look at it below:<br />[nail]species/nc/vehicles/nail/nc_tombspider_01.jpg[/nail]<br />this model will be used for necron vehicle class  which might be a very interesting elemnt of gameplay  my current thoughts wander around something like a mobile respawn location and a mass healing unit. but thats very early stuff. it will take quite some time until we will see this beauty in the game.<br /><br />on another note, just today i finished moving over our page to the new location. the last step was moving the forum. sadly i was not able to move over the forum data as well. so that means, you wont find the old posts on the new forum  on the positive side  avatars and signatures are allowed again :). so as long as you dont infringe copyrights, you are rather free in your choice

Rival Species - News / STEAM release and new content
« on: September 03, 2004, 03:33:57 AM »
<table cellpadding='0' cellspacing='0' class='contentTable1'><tr><td class='contentTd1'>Author: bahl Date: 05.09.2004 02:33:57</td></tr><tr><td class='contentTd2'>Yes, we are finally about to release a new version! and this time it is for STEAM.
no more WON ( rest in peace ).<br />
<br />
To download and install the new version 1.166, you can visit our files page. For your convenience, i will however list the download locations for this new version in the news too. So go, get it from one of the listed links below:<br />
<br />

<a href=""></a><br />
provided by <a href=""></a><br />

<a href=""></a><br />
provided by <a href=""></a><br />

<a href=""></a><br />
provided by <a href=""></a><br />

<a href=""></a><br />
provided by <a href=""></a><br />

<br />
If you did already download the prerelease on the forum,<br />
then you can as well download the patch for it from one of the listed locations:<br />
<br />

<a href=""></a><br />
provided by <a href=""></a><br />

<a href=""></a><br />
provided by <a href=""></a><br />

<br />
If you need any instructions, visit the files page.<br />
<br />
If you want to mirror this file, please tell me so by sending an email to .<br /></td></tr></table>

<a href="">
</a><br />
provided by <a href=""></a><br />

Rival Species - News / newsletter subscribers
« on: September 01, 2004, 11:15:48 AM »
<table cellpadding='0' cellspacing='0' class='contentTable1'><tr><td class='contentTd1'>Author: bahl Date: 03.09.2004 10:15:48</td></tr><tr><td class='contentTd2'>i should not maintain the newsletter while im half asleep... . i am sorry for the inconvenience, but i have deleted the last 50 newsletter subscribers from the list. if you subscribed during the last two months, please resubscribe.</td></tr></table>

Rival Species - News / planned steam release and modelling update
« on: August 28, 2004, 08:32:14 PM »
<table cellpadding='0' cellspacing='0' class='contentTable1'><tr><td class='contentTd1'>Author: bahl Date: 30.08.2004 07:32:14</td></tr><tr><td class='contentTd2'>yes, you read correctly! we are finally going to release our steam version. we anticipate the 5th of september as the official release date and will hopefully be able to promote the release with a damn nice little ingame video! apart from this footage, we plan to have a nice release meeting on our IRC channel #wh40k at so hopefully on sunday, i will see you around ^^.<br />
<br />
but you dont have to take just my words to make your day, ill hand you some damn some new visual stuff too today! as we have been producing code, maps and models during the last weeks, it is now time to open the curtains for chromeangels modelling show again: he created the evil wraith for the necron species. the necrons are one of our 'later to be added' species. yet they have quite a fanbase in our modelling ranks. so go ahead and enjoy chromeangels latest player model below:<br />
<a href=""><img src="" /></a><br />
if you are a RS-regular, than you will already have expreienced the weird eldar kung-fu fighting. ( some call it bitch-slapping hehe. ) in fact the bare hands that im talking about were a preliminary solution to add a close combat weapon for standard classes of the eldar in RS. now chromeangel has set an end to this, and with a new version you will experience the shiny new eldar blade as displayed below:<br />
<a href=""><img src="" /></a><br />
we are planning to introduce the orks as a new species after the upcoming steam release. however there are many people around, that wouldve liked to see another species to enter the scene  earlier: the imperial guard! so today i can present yet another little step towards their completion: the laspistol by chromeangel. so enjoy his lasershow-creating sparkling new addition to RS weaponry right here:<br />
<a href=""><img src="" /></a><br /></td></tr></table>

Rival Species - News / 3 new maps for the next version
« on: August 15, 2004, 11:12:31 PM »
<table cellpadding='0' cellspacing='0' class='contentTable1'><tr><td class='contentTd1'>Author: bahl Date: 17.08.2004 10:12:31</td></tr><tr><td class='contentTd2'>after some kind of vacation, im back with beautyful news for your! tonight i shall take the time to select a few screenshots from 3 new maps that will be included with the next public release:<br />
<br />
lets start off with landingzone by dark marine. he has been around for quite a while already and now he finally managed to enter the developement team. you mgiht remember his first and second effort city_conflict and death_valley. i really liked these maps and they played great. just some technical issues kept them from becoming official.
however, with his latest effort, the landingzone, he managed to steer around such issues and produced a true beauty. his work has been supported by blood angel, who produced the nice models that he used in his maps. enjoy some screenshots below and find more of them in the LEVELS section.<br />
<a href='../levels/levels/landingzone/rs_de_landingzone0000.jpg'><img src='../levels/levels/landingzone/nail/rs_de_landingzone0000.jpg' border='0' height='135' width='180' /></a><a href='../levels/levels/landingzone/rs_de_landingzone0014.jpg'><img src='../levels/levels/landingzone/nail/rs_de_landingzone0014.jpg' border='0' height='135' width='180' /></a>
<br />
we shall continue with the latest map by korkonius, that he called rust. you will find this name fitting when you take your first steps in his creation! after his first effor on the team which was called fringe, he produced a bigger and in my opinion more playable map. this time it is alaitoc eldar against iron warriors and apart form certain situations, where the combattants stare at the nice features of the level, it shall be a hard fight for them in the locations that you can preview below:<br />
<a href='../levels/levels/rust/rs_ca_rust0006.jpg'><img src='../levels/levels/rust/nail/rs_ca_rust0006.jpg' border='0' height='135' width='180' /></a><a href='../levels/levels/rust/rs_ca_rust0007.jpg'><img src='../levels/levels/rust/nail/rs_ca_rust0007.jpg' border='0' height='135' width='180' /></a>
<br />
so now on to the last one, a creation of my very own. ( and yeah im proud of it. ) this new map is called fortress and it is settled in a canyon, where black templars engage iron warriors who have captured an imperial surface-to-orbit cannon to avoid the destruction of their orbiting vessels. the special feature of this map is the dome under which the cannon is stored. you just have to take a peek at it below:<br />
<a href='../levels/levels/fortress/rs_ac_fortress0006.jpg'><img src='../levels/levels/fortress/nail/rs_ac_fortress0006.jpg' border='0' height='135' width='180' /></a><a href='../levels/levels/fortress/rs_ac_fortress0022.jpg'><img src='../levels/levels/fortress/nail/rs_ac_fortress0022.jpg' border='0' height='135' width='180' /></a>
<br /></td></tr></table>

Rival Species - News / the cadian sentinel - developement news
« on: July 26, 2004, 09:28:46 AM »
<table cellpadding='0' cellspacing='0' class='contentTable1'><tr><td class='contentTd1'>Author: bahl Date: 27.07.2004 08:28:46</td></tr><tr><td class='contentTd2'>

i know, it has been a while since ive posted some news the last time.
however, you dont need to worry, we have been busy as ever behind the scenes.
so what exactly did we do? we were creating a load of maps, which i might show off during the next days.
but for today, i want to showcase the latest awesome deed of chromeangel in collaboration with straken
( well and my humble self for a little tweaking ) : the imperial guard sentinel in city camouflage.<br>
enjoy him in all his glory below:<br>
<a href="species/cd/vehicles/cd_sentinel_01.jpg"><img src="species/cd/vehicles/nail/cd_sentinel_01.jpg" width="200" height="150" border="0" alt=""></a><br>
apart from these great modelling related news, id also like to tell something about or coding progress.
you all will certainly have heard about the announced fadeout of WON.
so STEAM shall now finally ( almost one year later than scheduled ) takeover the place of WON.
to get along with that, we will release a new version supporting STEAM.
but that is ( in terms of workload ) just a very small piece.
what you will find way more interesting are the changes to the gameplay:<br>
throughout the first year after our public release, we had a rather low acceptance of the cheap classes.
we were constantly working on getting the expensive classes less attractive.
however, only doing that is kind of negative and so we decided to do something to increase the attractivity of the cheap classes: followbots.
now what would that be? first let me tell you what its not:
its not an autonome bot that fills a slot in a server and fights against you ( like all these other bots do ).
it is something that is only available to the cheap classes.
if you choose a standard marine or an eldar guardian, then you will be allowed to buy some 'copies' of yourself.
these 'copies' will have your equipment and will run around following your every step ( thus their name ).
well and of course they will shoot at your enemies when they come into sight.
we want to reach two aims with this:<br>
1. increase the attractivity of the cheap classes.<br>
2. create something that feels more like a huge battle.<br>
the number of bots on the map is technically limited only by the capacities of the server ( well and maybe by some hidden limits in the engine ).
we will allow up to 4 copies of yourself at a time. so with a maximum of 32 players, you could reach a maximum of 160 running models on a map....
thats an insane amount actually and we might have to adjust the stated number a bit.</td></tr></table>

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