Author Topic: The hot autumn and the asset pipeline  (Read 12620 times)

The hot autumn and the asset pipeline
« on: October 28, 2012, 07:25:12 PM »

Bahl

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And there we had a pause again, this time due to real life occupation (running through a hot autumn at the company) but I managed to clean up the asset pipeline and set it up again to support a clean build from the repository. Now that's a tone of technical terms, but I do have a visual as well ;-). Here comes a screenshot taken from the build using a different class (the assault) to prove my point:



What you can see is that the texture scale is currently not consistent, so I'll have to work on that. But at least it comes directly from the sources so all I need to do is scale the low resolution ones up and rescale the textures ingame.