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melter effect


well lads, i need a good idea for a melter effect. i mean, we cant do heat bending like in hl2. so what to do? we have beams, particles, tracers, projectiles at hand, but how to build a melter effect with that?

Technicly the melta dosnt have any visable beam, just a shimmer. And a blow torch effect at teh end of the barrel

yeah, i remmber, how we were talking about the orange effect quite some months ago :-). on IRC, you were saying, that a heat shimmer would only affect models, no brushes?

hmm, maybe this could be done with a particle model too. like a grenade.


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