Author Topic: melter effect  (Read 12098 times)

melter effect
« on: January 29, 2007, 10:05:20 AM »

Bahl

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well lads, i need a good idea for a melter effect. i mean, we cant do heat bending like in hl2. so what to do? we have beams, particles, tracers, projectiles at hand, but how to build a melter effect with that?

Re: melter effect
« Reply #1 on: May 23, 2007, 05:31:20 PM »

Alhaus

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Technicly the melta dosnt have any visable beam, just a shimmer. And a blow torch effect at teh end of the barrel

Re: melter effect
« Reply #2 on: May 23, 2007, 09:32:39 PM »

Bahl

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yeah, i remmber, how we were talking about the orange effect quite some months ago :-). on IRC, you were saying, that a heat shimmer would only affect models, no brushes?

Re: melter effect
« Reply #3 on: May 24, 2007, 08:39:30 PM »

Bahl

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hmm, maybe this could be done with a particle model too. like a grenade.