Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 92043 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #30 on: June 17, 2007, 03:59:00 PM »

Bahl

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and well, ive released update 4 to this public alpha. some of you might have noticed already, because they couldnt connect anymore. we have a new update (rspecies_1260_u8) which fixes the bugs mentioned since update 7 and it also fixes the chat problems and improves the chat and death message look. have fun :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #31 on: June 23, 2007, 06:50:46 AM »

Bahl

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thanx :-). from the report i get, that were almost completely at balancing ^^. ill edit it a bit, to be able to fix the things and report the progress.
« Last Edit: June 23, 2007, 06:53:30 AM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #32 on: June 24, 2007, 11:03:28 PM »

Bahl

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funny, it sure is up. mightve been down for a short period (it restarts itself if it crashes after a while).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #33 on: July 02, 2007, 08:27:15 AM »

Bahl

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ive added yet another update (#9) to fix the problems mentioned by olimnuz :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #34 on: July 03, 2007, 09:05:25 AM »

Bahl

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yep definitively! and even more, one step closer to the newsletter ;-).

anyhow, i also already got the first bugs with it:

DONE the dread vehicle dies after one explosion

DONE the dread movement whobbles up and down clientside

btw, the alpha includes a new jetpack implementation.
it doesnt look different, but itll feel different. tell me what you think.
« Last Edit: July 12, 2007, 06:11:29 PM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #35 on: July 06, 2007, 07:35:44 AM »

Bahl

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thanx a lot :-). ill work on this today.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #36 on: July 15, 2007, 10:58:46 AM »

Bahl

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well it wasnt exactly that day, but by now i actually have a new alpha for you :-).
i was able to fix about half the reported bugs. for the other ones, ill need more information and possibly a testing session.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #37 on: July 19, 2007, 07:19:09 AM »

Bahl

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Im ready to join in on friday :-). ill be out over the weekend though, but friday would be good ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #38 on: July 21, 2007, 07:10:09 AM »

Bahl

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hehe, its ok :-). ill be there with a new version in a week ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #39 on: July 30, 2007, 08:27:29 AM »

Bahl

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hey, welcome an thanx for your input :-). well, you are corrext. the mappers just didnt care to create the missing minimap. as well the spectator spawning inside solid or out of place is a minor bug. thanx for mentioning!

im currently most interested in reactions to the jetpack. you cna find it with the assault marine on Black Templars for example. rs_ca_platform is a good map to test it with its high buildings and platforms.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #40 on: August 01, 2007, 09:38:50 AM »

Bahl

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hmm, that weird witht he course, cause i can definitively change the course... funny. what do you mean by proper distance? you basicylly fly where you aim at (as witht he old version). it just has a lagged accelleration atht ehstart which might feel weird. ( i have to add proper accell code there.)

and well yes, you can reach a very far distance with it. that was the problem of the old implmentation. what to do? if i prolong the recharge time, so that you cant, then itll be very short jups where you cant reach the top of a building.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #41 on: August 07, 2007, 12:18:05 PM »

Bahl

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i had troubles with that spawn over and over again. i wonder why it keeps breaking. well, itll be fixed, its rather easy to check on.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #42 on: August 14, 2007, 05:39:39 PM »

Bahl

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thanx for the reports :-). ive been able to recode the jetpack to a state today that kind of satisfies me. im rther sure, itll still need tweaking, but the basic way of working should be better now.

well, we will see, once i fixed the rest of the bugs and balance thingies.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #43 on: August 17, 2007, 09:28:54 AM »

Bahl

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wow, thank you very much! thats a really good report!
thankfully many of the things in it are just balancing.
in general you can say, that balancing 'bugs' dont cost much coding time (however much more testing time).
on the other hand, there are one or two really weird bugs (gordon and the center visual effect) that i will most likely not be able to fix so easily. with the gordon bug, that has a simple reason: it is unknown, how to directly reproduce it. if that would be known as in 'start up the game, join team A, disconnect and join team B' or something like this, then the bug would be as well as dead. so, we will need some patience and more testing ;-). with the balancing we will need it anyway, so please dont be discouraged, if the bug is still existing in the next patch.

i will write some clearifications and answers into your post as usual.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #44 on: September 07, 2007, 07:36:03 AM »

Bahl

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sorry, I've been busy organising my thesis in sweden. I'm still there and i intend to build a patch. actually, you might have note edits in older posts of yours where i state my progress. anyhow, its quite a lot. yet I have good news too :-). Eltharyon has returned and is already helping with the mapping part. that means we get minimaps for many maps next patch.