// Crowbar

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"bt_combatknife"
	"viewmodel"		"models/weapon/v_bt_combatknife.mdl"
	"playermodel"		"models/weapon/w_bt_combatknife.mdl"
	"anim_prefix"		"crowbar"
	"bucket"		"1"
	"bucket_position"	"1"

	"clip_size"		"-1"
	"primary_ammo"		"None"
	"secondary_ammo"	"None"

	"weight"		"0"
	"item_flags"		"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"single_shot"		"Weapon_Crowbar.Single"
		"melee_hit"		"Weapon_Crowbar.Melee_Hit"
		"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"c"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"ammo2"
		{
				"file"		"sprites/640hud7"
				"x"		"48"
				"y"		"72"
				"width"		"24"
				"height"	"24"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"		"0"
				"y"		"48"
				"width"		"24"
				"height"	"24"
		}
	}
}
