// Pistol

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"		"bt_poweraxe"
	"viewmodel"		"models/weapon/v_bt_poweraxe.mdl"
	"playermodel"	"models/weapon/w_bt_poweraxe.mdl"
	"anim_prefix"	"Grenade"
	"bucket"		"1"
	"bucket_position"	"4"

	"clip_size"		"-1"
	"clip2_size"	"-1"
	"default_clip"	"1"
	"default_clip2"	"-1"

	"primary_ammo"	"grenade"
	"secondary_ammo"	"None"

	"weight"		"1"
	"item_flags"	"18"
	"damage"		"150"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"WeaponFrag.Roll"
		"double_shot"	"common/null.wav"
		"single_shot"	"common/null.wav"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"	"WeaponIcons"
				"character"	"k"
		}
		"weapon_s"
		{	
				"font"	"WeaponIconsSelected"
				"character"	"k"
		}
		"ammo"
		{
				"font"	"WeaponIcons"
				"character"	"v"
		}
		"crosshair"
		{
				"font"	"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"	"sprites/crosshairs"
				"x"		"48"
				"y"		"72"
				"width"	"24"
				"height"	"24"
		}
	}
}
