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Mod Database Top 100











xx Prerelease of Rival Species Alpha 1260 (update4)
April 30, 2007, 11:27:58 PM by Bahl
The next Rival Species Beta is getting into sight! Since the Tester Team has somewhat dwindled in numbers, I need You to test the new version and give feedback for its balancing and debugging!

So join the public Tester Team, increase its numbers and get cracking at this new Alpha version:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_full.zip

simply download the file, copy it to Your Half-Life 1 folder and extract it with the directory structure in place. You should a new modfolder called rspecies_test afterwards and a new entry in your steam games after a restart of steam.

+++ update +++

By now we have a patch for the current alpha running on the server:

http://www.banntal.de/rivalspecies.com/files/rspecies_1260_u3_to_1260_u34.zip

It fixes a bug which stopped the player from using his weapon and buttons. I hope with this fix, the version gains a lot in playability.

I have started a 24/7 dedicated linux server with this version, so you can fully test the multiplayer game. Have fun, and be prepared for the bugs and imbalances!

Report any of those on our new Forum:
http://www.banntal.de/common/smf/index.php?theme=8;action=collapse;c=3;sa=collapsebut
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xx Tau Battlesuit weapon combinations and Necron hands
April 13, 2007, 05:55:28 PM by Bahl
recently (actually quite some days ago) Jiggaman finished the models and skinmeshes of the Tau Battlesuit weapons! Dont let your eyes be fooled by the low polycount, it is a requirement. The model is absolutely decent and currently in the progress of being skinned by the man himself.



+++ update +++

JiggaMan has finished the skins of the first of these weapon combinations. So enjoy the little update and the new image!

On other notes, i have finished the Necron hands skin, so that we are now able to finalize the Necron weapon models. They are already in the current alpha version (complete with effect) but they lack their animations. We are now at version 1.259.

Last but not least, Zenarion has started working on a towershield for the BT terminators. That will allow us to finish the thunderhammer weapon combination for close combat terminators. he will provide a new tactical option: a rather slow moving, heavy armored 'tank' that is able to clean any strong position within his reach.
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xx New Fanart and Status of Developement on beta 1.3 (we are at 1.256)
March 04, 2007, 07:46:38 PM by Bahl
Well well, the current alpha is proceeding well and seems to be already quite playable!
That means, we are starting to near a new beta.

And on top of that, I have some nice new fanart for you!
This time, it is a Terminator squad breaking into a sieged city by Oliver Lee aka OlimnuZ, enjoy!
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xx New Server, Pre-Christmas Gaming and Developement
December 22, 2006, 01:10:16 PM by Bahl
Merry Christmas to ya all! And here is a not so little Pre-Christmas present for your RS gaming pleasure :-), brought to you by the Ordo Xenos! Hop over to the forum thread http://www.rivalspecies.com/phpBB2/viewtopic.php?t=1225 and congratulate them to their stunning decision to host a new RS server these days! Yep, thats right, you read correctly! We have a new server AND it is available 24/7 AND it has an opening christmas game today! Most likely in the evening of the GMT time zone. Hop over to http://www.rivalspecies.com/phpBB2/viewtopic.php?t=1224 to read more!

Apart from this great news, we also made quite some progress in the developement of the next Rival Species beta! Bahl has been hard at work incorporating the missing Vehicles for all the new species in RS (Orks, IG, Necrons and Tau) and adding their weapons. As well extensive internal reworking of the code took place and we finally have real pipelines for compiling the model content of the game. (That will some fine day lead to a high res texture pack for the RS models.)

Except from that, Jiggaman continued his work on the Tau Battle Suit Weapons and Zenarion created the Kroot hands and the Kroot Rifle. As well Meazum did quite some work on sound and animation projects and is currently working on a skin for the Tau battle suit! If he manages to finish that, we shall welcome him on the dev team :-).

Ill add some nice eye candy of the IG vehcile weapons later on, probably tomorrow.
+++ edit ++
Well, it has not exactly been tomorrow but rather the next year ;-). So here they come without further ado; the Cadian Sentinel weapons:

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xx Status of Developement on beta 1.3 (we are at 1.246)
November 12, 2006, 01:07:36 PM by Bahl
Well, i guess its due time for som news! Way over time actually... . So, herrrm, with a slight delay, i wish you Merry Christmas, a Happy New Year, Happy Easter, probably also Happy Birthday and what sorts of other important dates we missed out on till now ;-). Anyhow, without any further ado: Here is the news:

We managed to test our ways through the alpha version from 1.224 to 1.246 so by now the version seems rather stable again and (which is the main goal for 1.3) it already includes the last two new species, the tau and the necrons for the final version. For now we focus on implementing the weapons for the necrons. They will show off together with the imperial guard as the final setting of the map rs_ca_platform. As a little preview, we have got two screenshots of two weaponeffects for them: the gauss flayer and the gausscannon. The gausscannon will not be available for the necron warrior in the release version.
http://www.banntal.de/extern/greenlight.jpg
http://www.banntal.de/extern/biggreenlight.jpg

And here we have some more screenshots. This time they show off the Staff of Light of the Necron Lord:
http://www.banntal.de/extern/fuel1.jpg
http://www.banntal.de/extern/fuel2.jpg

Well, with quite some delay, I present you the current work in progress by jiggaman :-). He is working on the tau battle suit weapon sets,  to improve their shape and build their skinmeshes. Sadly I forgot to record, who did those models, so if it was you or somebody you know, please tell me about it. These images will update, as soon as i receive new material from jiggaman :-).


And as a last but not least addition to this news post, we have some nice fanart for your enjoyment :-). This image is based (without permission) on ONE DEATHWATCH SPACE MARINE by Nicolas Charriere enhanced and colored by Ryan Marshall.
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