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Rival Species HUD
In order to simulate the warzones of the 41st millenium Rival Species
incorperates a great many features which need to present information to you,
this is done through the heads up display or HUD for short. Here is a
picture to illustrate a typical HUD in-game and labelling it's components.

The "Auspex" part of the HUD, which displays stratigic information is
normaly hidden, only to be revealed when you look downward.
Area crontrol points are shown on the auspex in the color of the team that
controls them, with their background gradually filling as they are
captured. Area control points are also shown on the overview as a large
blob of their team color.
Players are shown on the overview as dots, their color indicating the team the
belong to. This can be used to detect and avoid ambushes. Artifacts
and Capture zones are also shown on the overview.
The Ammo Clip, Stamina, Energy, Power and Heath indicators all have a golden
"pip" indicating the full position of that indicator, red pips show how
much of each is remaning.
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