WH40K:Rival Species

Manual

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Black Templars

The Black Templars are one of around a thousand Space Marine Chapters. Most Chapters are made up of only around a thousand Marines, but even a Company of around 100 men is usually more than enough to take control of a world since each Space Marine is a genetically modified superhuman warrior with the best armour and weaponry the Imperium has to offer. Black Templar Companies are known as Crusades, and travel the Galaxy in their Battle Barges seeking out humanity's deadliest foes. They are one of the most fanatical and devoted of Companies.

Battle Cry

For the Emperor!

Classes

Leader

Space Marines leaders are hardened veterans who have fought for hundreds of years. A Captain is the ultimate commander of a company of up to a hundred men who he leads by example, with skill and bravery as well as the Chapter's finest weaponry.

Abilities

Leaders can to select a class to be awarded veteran status in the next round using the command key (default V).

Tips

Only one member of each team can be a Leader! Leaders are very tough and powerful warriors, but have very few (usually only one) spawn. The Space Marines' most powerful close combat weaponry is available to Leaders, including power weapons and plasma pistols. Leaders are usually best used for close combat support.

Wargear List

Plasma Pistol and Power Axe Plasma Pistol and Power Sword Bolt Pistol and Chainsword Bolt Pistol and Combat Knife Boltgun Flamer Frag Grenades Space Marine Bike

Marines

Space Marines are the Imperium's finest warriors. Their tiny Chapters of about a thousand men are scattered widely across the galaxy, yet this is number enough for the defence of humanity. Genetically enhanced, defended by power armour and well equipped, few can oppose them.

Abilities

Space Marines can  create a follow bot by using their special move.

Tips

Sergeants have access to close combat weaponry that normal Marines cannot employ. Use it well! Warning: bikes cost a lot of points! If you have a bike you will have fewer spawns.

Wargear List

Bolt Pistol and Chainsword [Sergeant only] Boltgun Flamer Bolt Pistol and Combat Knife Frag Grenades

Terminators

Only the hundred warriors of a Chapter's First Company have access to Tactical Dreadnought or Terminator armour. Already veterans of countless wars, Terminators are near to invulnerable and have incredibly powerful weapons built into their armoured suits.

Tips

Terminators are very tough and powerful warriors, but have very few (usually only one or two) spawns. Terminator power fists are slow but very powerful.

Warning:

Terminator armour means that Marines wearing it cannot jump, duck, or climb, and their movement is slowed.

Wargear List

Storm Bolter and Power Fist Assault Cannon and Power Fist Heavy Flamer and Power Fist

Assault Marines

A portion of Space Marines from every Chapter are equipped with jump packs. These allow the Marines to carry out shock assaults and capture objectives as they fly over intervening difficult terrain to rain death down upon their opponents from the skies.

Abilities

Assault Marines are equipped with jump packs. To use your jump pack to fly, press the Special Move key [Q]

Tips

Assault Marines have access to close combat weapons, and are best used in close combat. Assault Marines' flight ability means they are good for capturing objectives, but have relatively few spawns.

Wargear List

Bolt Pistol and Chainsword Bolt Pistol and Combat Knife Frag Grenades

Dreadnought

Within each Dreadnought lies the body of a great Space Marine hero, their life artifially extended by the war machine within which they are incarnated. Dreadnoughts are like walking tanks, armed with powerful heavy weapons.  Only the leader of the driver class gets to become a dreadnaught driver.

Tips

Dreadnoughts are incredibly powerful war machines, but generally will only have one spawn. Space Marine Dreadnoughts are equipped with two ranged weapons. Warning: Dreadnoughts are relatively slow compared to other classes in Rival Species, and often have limited mobility within maps.

Wargear List

Missile Launcher and Assault Cannon

Combat Bike

In the 41st Millenium, technology is viewed with superstition and technological development with suspicion, and therefore ancient machines such as bikes remain in use. Space Marine bikes are large and powerful machines used in battlefields across the Galaxy.

Tips

Bike must be driven using the directional keys. Space Marine bikes are armed with twin Bolters that may be aimed up and down by the mouse.

Warning: it is very hard to fight from a bike! They are best used to strafe the enemy, or to reach them for close combat before dismounting.

Warning: Players may only re-mount their own bike, and no one else's.

Twin-Linked Boltguns, Boltgun Flamer Bolt Pistol and Combat Knife Frag Grenades

Devastators

Space Marine Devastator squads can be found toting some of the most ancient and powerful weapons from their Chapter's armoury.

Abilities

Devastators may be equipped with heavy weapons. These must be deployed to be used.

Tips

Warning: When heavy weapons are deployed, Devastators' movement is slowed and they cannot jump, duck or climb.

Warning: generally heavy weapons are incredibly inaccurate if used on the move!

Wargear List

Bolt Pistol and Chainsword [Sergeant] Lascannon Missile Launcher Heavy Bolter Boltgun Bolt Pistol and Combat Knife Frag Grenades


Armoury

Bolter / Boltgun

The Bolter is most commonly used by Space Marines as their standard armament since the Great Crusade. It fires an explosive tipped projectile called a bolt and is one of the deadliest weapons in mankind's arsenal.

Secondary fire switches between Full Auto and Burst Fire modes.

 

Combat Knife

The Combat Knife is the standard wargear for all Space Marines, made of Ceramics with a monomolecular edge.

Close Combat Weapon.  Usually used in combination with a pistol.

 

Bolt Pistol

The Bolt Pistol is the little brother of the Bolter. It has a decreased range, accuracy and rate of fire but the same penetration power.

 

Flamer

The Flamer is a short ranged weapon which throws a stream of devastating fire at the opponent. If the victim is hit there is a chance that it catches fire and gets damage furthermore. Flamers are very effective at flushing out enemy troops.

 

Chain Sword

The Chainsword is the common assault weapon of the Space Marine chapters, it looks like a sword with a chain instead of the cutting edge. The has blades that are of a monomolecular size. These allow to cut through armour and flesh easily.

Close Combat Weapom.  Usually used in combination with a pistol.

 

Frag Grenades

The Fragmenation Grenade is the standard grenade of the battlefields of the 41st Millenium. When it explodes it catapults razor-sharp shrapnel that cuts through armour and flesh in an explosion that can critically distract the enemy or shield an advance.

 

Plasma Pistol

The plasma pistol fires balls of superheated gas known as plasma.  The explosion of a plasma impact is one of the most potent weapons of the  40K battlefield.  Plasma weapons have a repuation for unreliablility, so only the most experinced warriors are equipped with plasma weapons.

Due to the massive power requirement of this weapon cannot hold it's own power source so it must drain energy from it's operators energy supply.  This weapon can only fire when fully chnaged (see the energy gauge in the bottom right of the HUD).

Usually used in combination with a close combat weapon.

 

Power Sword

The blade of the power sword is surrounded by a hazy energy field which disrupts and solid matter it touches. As a blow is struck the whole length of the sword shivers with a crackling discharge of energy which then envelopes the target and tears it apart. Amongst Imperial forces the power sword is regarded very much as an officer's weapon, although it is also carried by some close assault troops.

Close Combat Weapom.  Usually used in combination with a pistol.

 

Power Axe

The power axe resembles a large axe or halberd. Its blade is surrounded by a hazy power field which crackles with discharges of energy. When the weapon strikes, this energy is discharged over the victim, rending the target apart with lightning-like power. The power axe is carried by some close assault troops, but is commonly associated with Tech-Marines and members of the Adeptus Mechanicus.  

Close Combat Weapom.  Usually used in combination with a pistol.

 

Power Fist

The power fist or power glove is a heavy armoured gauntlet surrounded by an energy field which disrupts the surface of solid matter, allowing the fist to punch through solid walls and armour, and grip and tear solid objects. It is an awesome weapon and amongst the most potent a warrior can carry. Power fists are used in conjunction with power armour by Space Marine officers and some close assault units. Most Space Marine Terminator squads use power fists as their standard close combat weapon.

Close Combat Weapom. 

 

Storm Bolter

The Storm Bolter is the last generation of the Bolter-family, it arises out of the attempt to couple two Bolters to get a higher fire rate. It is the standard range weapon of loyal Space Marine Terminators.

Usually used in combination with a Power Fist.

 

Heavy Flamer

The Heavy Flamer is the larger version of the ordinary Flamer. It has a wider range than the normal Flamer.   Due to it's  massive bulk this weapon can only be carried by marines equipped with Terminator armor.

Usually used in combination with a Power Fist.

 

Assault Cannon

The Assault Cannon is the advanced Version of the Auto Cannon which was used during the Great Crusade. It has an even higher rate of fire but lacks something of the reliability the Auto Cannon granted.   Due to it's high rate of fire an powerfull shots the Assault Cannon  is the most deadly anti-infantry weapon on the 40K battle field.

Due to it's  massive bulk this weapon can only be carried by marines equipped with Terminator armor.

Usually used in combination with a Power Fist.

 

Missile Launcher

The Missile Launcher fires krak-missiles that have a great range and a good armour penetration. They can even destroy heavy armoured vehicles, and are are used by almost every race in the universe in some form or other.

Heavy weapon, must be deployed before use.

 

Heavy Bolter

The Heavy Bolter is the heavy weapon version of the bolter. It uses bigger calibre and increased rate of fire than the normal bolter. Nothing can withstand this weapon for long.

Heavy weapon, must be deployed before use.

 

Las Cannon

The Lascannon fires a bolt of intense light that cuts even through the heaviest armour or fortification. Mostly it is used to destroy support weapons or tanks but it is also devastating against troopers. Unlike the Lasgun the Lascannon takes a long time to reload which it must do between each shot.

Heavy weapon, must be deployed before use.

Secondary fire toggles a zoomed view.