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					Manual 
					
					Back to Races  
					
					Goff Orks
					 Engineered for hardiness, survival and agression by some long lost race of 
							ancients the Orkoid species go on, cutting a green and bloody swathe 
							through the galaxy wherever they go.  Larger than humans and naturally 
							tougher, stronger and more aggressive, born with specialist know how.  Ork 
							technology is haphazard, crude and un-standardized, depending on the talents of 
							the individual Mek Boy that made it. 
					Battle Cries
					WAAAAAAARRRRRGGGGHHHHH! 
					Ere we go! Ere we go! Ere we go! 
					Classes
					
						
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								 WARBOSS 
								The Warboss is the most orky of orks, larger, stronger, tougher and 
									more aggresive than any other ork in the tribe, they bully, bribe and use 
									orky charisima to lead their fellow orks.  The warboss gets first 
									pick of gear, making him the best armed of all the orks. 
								The Warboss can to select a class to be awarded veteran 
									status in the next round using the command key (default V). 
								Tips 
								
									Only one member of each team can be a Leader! Leaders are very tough and 
									powerful warriors, but have very few (usually only one) spawn. Warbosses are 
									the only Orks that have access to Mega Armor, Power Claws and Big Shoota. 
								Wargear List 
								Mega Armor, Power Claw and Big Shoota 
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								 ORK BOYZ 
								Most ork are know as ork boyz, they make up the majority of an an 
									ork fighting force.   
								Abilities 
								Orks can spawn a follow bot as their special move to support them 
									in combat. 
								Tips 
								Orks are potent close combat thugs, get in close and bludgeon the 
									enemy to death! 
								Wargear List 
								
									Slugga and Choppa, Stickbomz , Slugga, Shoota 
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								 STORM BOYZ 
								Some orks are so driven by the rush to get in close to the enemy that will even 
									go as far as strapping a giant rocket to their backs and blasting themselves 
									toward the enemy.   
								Abilities 
								
									Stormboyz are equipped with jump packs. To use your jump pack to fly, 
									press the Special Move key [Q] 
								Tips 
								Orks are potent close combat thugs, get in close and bludgeon the enemy to 
									death! 
								Wargear List 
								Slugga and Choppa, Stickbombz , Slugga 
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								 EAVY BOYZ 
								Some ork boyz prefer the roar of a particularly large and brutal weapon as 
									opposed to clobbering the enemy at close range.   These boyz 
									choose bigger, heavier guns, the eavy boyz.
								 
								Abilities 
								Unlike other heavy wepaon class Eavy boyz don't pansy aroudn depoying their 
									heavy weapons they can fire from the hip and on the move.
								 
								Tips 
								Warning: generally heavy weapons are incredibly inaccurate if used on the move! 
								Wargear List 
								Slugga and Choppa, Stickbomz , Slugga, Eavy Shoota 
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					Weapons
					
						 
							
								
									Shoota
									
										The Shoota is the standard wepaon in the ork armoy, it's high rate of fire, 
										high power, poor workmanship and dreadfully bad accuracy make it an 
										unpredictable weapon, to be feared when used on mass.
									 
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										Choppa
									A heavy lump of metal on the end of a stick for bludgeoning, chopping, whacking 
										and generaly hurting anythign that gets in the orks way.
									 
									Close Combat Weapon.  Usually used in combination with a Slugga. 
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										Slugga
									The slugga is the normal side-arm for an Ork at war.  It's high power and 
										recoil comes from the solid metal projectiles (or slugs) that they fire.
									 
									Most effective at extremely close range in combination with a choppa, or on it's 
										own as a sniper wepaon. 
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									Power Klaw
									
										An ork take on the imperial powerglove this three fingered, pneumatic, claw is 
										reinforced by tearing, energy fields, that allaow itto rip though paractically 
										any material with ease.
									 
									Close Combat Weapom.  Usually used in combination with a Big Shoota. 
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									Big Shoota
									A shoota is good right? well if we stick two of them togther that would be even 
										better right?
									 
									So goes the ork logic that went into the design of the Big Shoota, due to the 
										added complexity of linking to shootas togther the mek boy rarely gets it 
										right, so these large, heavy, high rate of fire guns are usualy restricted to 
										the biggest ork... the warboss. 
									Usually used in combination with a Power Klaw. 
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									Stikk Bombz
									It's a stick... with a bomb on it.  Right?  Throw them and they go 
										BOOM! 
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