WH40K:Rival Species

Manual

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Goff Orks

Engineered for hardiness, survival and agression by some long lost race of ancients the Orkoid species go on, cutting a green and bloody swathe through the galaxy wherever they go.  Larger than humans and naturally tougher, stronger and more aggressive, born with specialist know how.  Ork technology is haphazard, crude and un-standardized, depending on the talents of the individual Mek Boy that made it.

Battle Cries

WAAAAAAARRRRRGGGGHHHHH!

Ere we go! Ere we go! Ere we go!

Classes

WARBOSS

The Warboss is the most orky of orks, larger, stronger, tougher and more aggresive than any other ork in the tribe, they bully, bribe and use orky charisima to lead their fellow orks.  The warboss gets first pick of gear, making him the best armed of all the orks.

The Warboss can to select a class to be awarded veteran status in the next round using the command key (default V).

Tips

Only one member of each team can be a Leader! Leaders are very tough and powerful warriors, but have very few (usually only one) spawn. Warbosses are the only Orks that have access to Mega Armor, Power Claws and Big Shoota.

Wargear List

Mega Armor, Power Claw and Big Shoota

ORK BOYZ

Most ork are know as ork boyz, they make up the majority of an an ork fighting force.  

Abilities

Orks can spawn a follow bot as their special move to support them in combat.

Tips

Orks are potent close combat thugs, get in close and bludgeon the enemy to death!

Wargear List

Slugga and Choppa, Stickbomz , Slugga, Shoota

STORM BOYZ

Some orks are so driven by the rush to get in close to the enemy that will even go as far as strapping a giant rocket to their backs and blasting themselves toward the enemy.  

Abilities

Stormboyz are equipped with jump packs. To use your jump pack to fly, press the Special Move key [Q]

Tips

Orks are potent close combat thugs, get in close and bludgeon the enemy to death!

Wargear List

Slugga and Choppa, Stickbombz , Slugga

 

EAVY BOYZ

Some ork boyz prefer the roar of a particularly large and brutal weapon as opposed to clobbering the enemy at close range.   These boyz choose bigger, heavier guns, the eavy boyz.

Abilities

Unlike other heavy wepaon class Eavy boyz don't pansy aroudn depoying their heavy weapons they can fire from the hip and on the move.

Tips

Warning: generally heavy weapons are incredibly inaccurate if used on the move!

Wargear List

Slugga and Choppa, Stickbomz , Slugga, Eavy Shoota


Weapons

Shoota

The Shoota is the standard wepaon in the ork armoy, it's high rate of fire, high power, poor workmanship and dreadfully bad accuracy make it an unpredictable weapon, to be feared when used on mass.

 

Choppa

A heavy lump of metal on the end of a stick for bludgeoning, chopping, whacking and generaly hurting anythign that gets in the orks way.

Close Combat Weapon.  Usually used in combination with a Slugga.

 

Slugga

The slugga is the normal side-arm for an Ork at war.  It's high power and recoil comes from the solid metal projectiles (or slugs) that they fire.

Most effective at extremely close range in combination with a choppa, or on it's own as a sniper wepaon.

 

Power Klaw

An ork take on the imperial powerglove this three fingered, pneumatic, claw is reinforced by tearing, energy fields, that allaow itto rip though paractically any material with ease.

Close Combat Weapom.  Usually used in combination with a Big Shoota.

 

Big Shoota

A shoota is good right? well if we stick two of them togther that would be even better right?

So goes the ork logic that went into the design of the Big Shoota, due to the added complexity of linking to shootas togther the mek boy rarely gets it right, so these large, heavy, high rate of fire guns are usualy restricted to the biggest ork... the warboss.

Usually used in combination with a Power Klaw.

 

Stikk Bombz

It's a stick... with a bomb on it.  Right?  Throw them and they go BOOM!