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Manual
Back to Races
Goff Orks
Engineered for hardiness, survival and agression by some long lost race of
ancients the Orkoid species go on, cutting a green and bloody swathe
through the galaxy wherever they go. Larger than humans and naturally
tougher, stronger and more aggressive, born with specialist know how. Ork
technology is haphazard, crude and un-standardized, depending on the talents of
the individual Mek Boy that made it.
Battle Cries
WAAAAAAARRRRRGGGGHHHHH!
Ere we go! Ere we go! Ere we go!
Classes
WARBOSS
The Warboss is the most orky of orks, larger, stronger, tougher and
more aggresive than any other ork in the tribe, they bully, bribe and use
orky charisima to lead their fellow orks. The warboss gets first
pick of gear, making him the best armed of all the orks.
The Warboss can to select a class to be awarded veteran
status in the next round using the command key (default V).
Tips
Only one member of each team can be a Leader! Leaders are very tough and
powerful warriors, but have very few (usually only one) spawn. Warbosses are
the only Orks that have access to Mega Armor, Power Claws and Big Shoota.
Wargear List
Mega Armor, Power Claw and Big Shoota
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ORK BOYZ
Most ork are know as ork boyz, they make up the majority of an an
ork fighting force.
Abilities
Orks can spawn a follow bot as their special move to support them
in combat.
Tips
Orks are potent close combat thugs, get in close and bludgeon the
enemy to death!
Wargear List
Slugga and Choppa, Stickbomz , Slugga, Shoota
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STORM BOYZ
Some orks are so driven by the rush to get in close to the enemy that will even
go as far as strapping a giant rocket to their backs and blasting themselves
toward the enemy.
Abilities
Stormboyz are equipped with jump packs. To use your jump pack to fly,
press the Special Move key [Q]
Tips
Orks are potent close combat thugs, get in close and bludgeon the enemy to
death!
Wargear List
Slugga and Choppa, Stickbombz , Slugga
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EAVY BOYZ
Some ork boyz prefer the roar of a particularly large and brutal weapon as
opposed to clobbering the enemy at close range. These boyz
choose bigger, heavier guns, the eavy boyz.
Abilities
Unlike other heavy wepaon class Eavy boyz don't pansy aroudn depoying their
heavy weapons they can fire from the hip and on the move.
Tips
Warning: generally heavy weapons are incredibly inaccurate if used on the move!
Wargear List
Slugga and Choppa, Stickbomz , Slugga, Eavy Shoota
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Weapons
Shoota
The Shoota is the standard wepaon in the ork armoy, it's high rate of fire,
high power, poor workmanship and dreadfully bad accuracy make it an
unpredictable weapon, to be feared when used on mass.
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Choppa
A heavy lump of metal on the end of a stick for bludgeoning, chopping, whacking
and generaly hurting anythign that gets in the orks way.
Close Combat Weapon. Usually used in combination with a Slugga.
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Slugga
The slugga is the normal side-arm for an Ork at war. It's high power and
recoil comes from the solid metal projectiles (or slugs) that they fire.
Most effective at extremely close range in combination with a choppa, or on it's
own as a sniper wepaon.
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Power Klaw
An ork take on the imperial powerglove this three fingered, pneumatic, claw is
reinforced by tearing, energy fields, that allaow itto rip though paractically
any material with ease.
Close Combat Weapom. Usually used in combination with a Big Shoota.
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Big Shoota
A shoota is good right? well if we stick two of them togther that would be even
better right?
So goes the ork logic that went into the design of the Big Shoota, due to the
added complexity of linking to shootas togther the mek boy rarely gets it
right, so these large, heavy, high rate of fire guns are usualy restricted to
the biggest ork... the warboss.
Usually used in combination with a Power Klaw.
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Stikk Bombz
It's a stick... with a bomb on it. Right? Throw them and they go
BOOM!
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