Author Topic: Prerelease of Rival Species Alpha 1260 (update39)  (Read 160397 times)

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #120 on: April 24, 2008, 10:25:28 AM »

Bahl

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thats good to know Alhaus :-). Ad don't worry, there is no giving up for me... I am not on the channel these days because I'm working on my thesis, but ... I'll be back ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #121 on: April 28, 2008, 10:02:14 AM »

Bahl

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well, it is fixing the sources for our maps, standardizing them and writing the scripts to automatically build them from the sources without having to start worldcraft and specifiying different configurations and so on... . in the end, we hope to write some more scripts that work on the standards and make it possible to convert the whole content in one go.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #122 on: May 13, 2008, 09:40:32 AM »

Bahl

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Hej Olimnuz :-). Great to read you! It's about the same issue with us... I have to finish my Master thesis and Eltharyon has his project deadlines at work. things will loosen up a bit by end of June I think :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #123 on: May 25, 2008, 05:21:15 PM »

Alhaus

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moo

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #124 on: May 25, 2008, 06:32:57 PM »

lukasx2

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what do you mean when you say :with the directory structure in place.You should a new modfolder called rspecies_test afterwards and a new entry in your steam games after a restart of steam?sorry but my english is very bad.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #125 on: May 26, 2008, 11:57:10 AM »

Bahl

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your english seems to be good, dont worry.

what i mean is several steps:

1.) make sure you have the directory structure in place
2.) look for a directory called rspecies_new
3.) restart steam
4.) look for a new entry in your games list in steam

if all of these steps are done and you found everything as described, then you're ready to play.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #126 on: August 05, 2008, 10:57:35 PM »

Fulgrim [fr]

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Yop !
   
I would like to play the game online to see what it looks like! But no way to find a server!

I tried to join the group (steam) but no way to get there? I click on "join group" but nothing happens !  :-[ :-\

Help!  ;D

ps :    congratulations for the mod ! AWESOME !!!!  ;) "bravo bravo !"
« Last Edit: August 05, 2008, 10:59:18 PM by Fulgrim [fr] »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #127 on: August 22, 2008, 03:04:30 PM »

Bahl

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thanx for teh reports guys :-). I'll take a a look at first reproducing, then hunting, then killing them ;-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #128 on: November 19, 2008, 02:26:06 PM »

Bahl

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today is the tenth anniversary of half life ^^. hmmm I wonder how old this mod is y now... .

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #129 on: November 21, 2008, 11:37:17 PM »

Alhaus

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When i joined RS i was about 14/15 so gotta be a good 7-8 years now.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #130 on: November 22, 2008, 01:20:30 AM »

Bahl

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incredible :-). I think I was 22 when I started with the first steps (still on sealteam6). well, I fixed a little bug today, just to get me going again ^^.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #131 on: November 23, 2008, 10:41:52 AM »

Bahl

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the fruits of yesterday: analyzed the bug reports and fixed two small bugs and a big performance problem! I think I fixed the cause of many troubles with the recent alpha version.

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #132 on: November 24, 2008, 12:28:55 AM »

Bahl

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hehe yes :-). yet, I had to face a drawback today. With the recent steam update, valve decided to switch to libc6 v2.7. And I can't support that on my linux server. Bah... well anyways, we have an untested new alpha version :-).

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #133 on: November 25, 2008, 01:01:56 AM »

Bahl

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CANT with bikes, player  models are detached:
- looks like the model is not updating
- the position is bogus
- creates a crash after a rejoin
- happens when hitting the bridge on platform
++ cant reproduce it ++

CANT with Flayer:
- first person animations stopped playing when shooting the bridge
- they are fine again after a while
++ no idea how to reproduce it. just shooting the bridge doesnt do the trick ++

DONE looks like necrons right now are a bit superior:
- flayer is HORRIFICALLY overpowered ++ i kept the strong ++
- they are too fast ++ but made them slow ++

DONE the scoreboard isnt updating anymore
- it was working first..
- a player dropped about this time

CANT rockets are suddenly way below my aim

DONE veteran status not shown on the scoreboard
- not i ment to have a chainsword
- the scoreboard still thinks u loose chainsword after first spawn
« Last Edit: November 28, 2008, 12:51:38 AM by Bahl »

Re: Prerelease of Rival Species Alpha 1260 (update4)
« Reply #134 on: November 27, 2008, 06:42:29 PM »

Bahl

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all right, I fixed the jump pack for the next alpha. now it has 9 seconds wait between using up all energy and recharging. as well i tripled the energy cost for flying. We'll see how that turns out... .