Author Topic: The hud is up!  (Read 36311 times)

The hud is up!
« on: April 07, 2013, 10:18:09 AM »


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Here comes another update of my latest progress with the Head Up Display! Last time around the menu system was back in all its old functionality and this time I've finished the hud (for now). With that, the current list is two points down from four:
  • Things need to move! With physics!
  • [DONE] We want to point and click on a menu!
  • [DONE] We want to see what's up on a hud!
  • When can I shoot the bolter? Effects!

You can see that the hud (just as the menu) does not fill the screen. That is due to the original assets and system being written to the hold half life standard screen size (640 / 480, remember those days when everyone had a 14' monitor?).

It is not really hard to fix so I'll keep that for later polish iterations. That is generally the case with many things. There are a lot of things that need to be improved with every aspect that I covered so far, but I am currently trying to achieve something different: A proof of concept for the viability of porting a hl1 mod to a jmonkey standalone game (with bare minimal resources). Works quite well so far and so the next thing down the line is physics :-).